#ifndef __NODE_H_
#define __NODE_H_

#include "Matrix4.h"
#include "FrustumMath.h"

class node {
 public:
 node() : bounding_radius(0.0) { }
	virtual void draw(Matrix4 *matrix, FrustumMath math) = 0;
	virtual ~node() { }

	double bounding_radius;
};

#endif
